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[资料] 赛班操作系统体系结构基础读物

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发表于 2007-10-12 10:45:31 | 显示全部楼层 |阅读模式
新来报到,给大家送上我自己平时积累的一点资料,共同学习
这个是英文版的书籍,比较基础,对入门级的人来说还是有些帮助的,而高手看了说不定也会学到新的东西,欢迎学习交流
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【文件名】:071012@52RD_The.Symbian.OS.Architecture.Sourcebook.pdf
【格 式】:pdf
【大 小】:2138K
【简 介】:As Symbian OS becomes more mainstream – a volume product and not just a niche one – I hope this book will serve as a primer for the
curious and a way in to a deeper understanding of what Symbian OS is,
where it came from and why it is currently riding high.
【目 录】:
Part 1: The Background to Symbian OS
   1 Why Phones Are Different 3
      1.1 The Origins of Mobile Phones 3
      1.2 From 2G to 3G 5
      1.3 Mobile Phone Evolution 6
      1.4 Technology and Soft Effects 7
      1.5 Disruption and Complexity 9
      1.6 The Thing About Mobile Phones 10
   2 The History and Prehistory of Symbian OS 15
      2.1 The State of the Art 15
      2.2 In the Beginning 17
      2.3 The Prehistory of Psion 20
      2.4 The Beginnings of Symbian OS 22
      2.5 The Mobile Opportunity 26
      2.6 Background to the First Licensee Projects 27
      2.7 Device Families 31
      2.8 Operating System Influences 37
viii CONTENTS
   3 Introduction to the Architecture of Symbian OS 45
      3.1 Design Goals and Architecture 45
      3.2 Basic Design Patterns of Symbian OS 49
      3.3 Why Architecture Matters 49
      3.4 Symbian OS Layer by Layer 52
      3.5 The Key Design Patterns 56
      3.6 The Application Perspective 65
      3.7 Symbian OS Idioms 71
      3.8 Platform Security from Symbian OS v9 83
   4 Introduction to Object Orientation 87
      4.1 Background 87
      4.2 The Big Attraction 88
      4.3 The Origins of Object Orientation 90
      4.4 The Key Ideas of Object Orientation 92
      4.5 The Languages of Object Orientation 100
Part 2: The Layered Architecture View
   5 The Symbian OS Layered Model 111
      5.1 Introduction 111
      5.2 Basic Concepts 111
      5.3 Layer-by-Layer Summary of the Symbian OS v9.3 Model 117
      5.4 What the Model Does Not Show 119
      5.5 History 119
   6 The UI Framework Layer 121
      6.1 Introduction 121
      6.2 Purpose 122
      6.3 Design Goals 123
      6.4 Overview 123
      6.5 Architecture 124
      6.6 A Short History of the UI Architecture 128
      6.7 Component Collections 129
   7 The Application Services Layer 133
      7.1 Introduction 133
      7.2 Purpose 134
      7.3 Design Goals 134
      7.4 Overview 135
      7.5 Legacy Application Engines 137
      7.6 Architecture 137
      7.7 Component Collections 149 CONTENTS ix
   8 The OS Services Layer 165
      8.1 Introduction 165
      8.2 Purpose 166
      8.3 Design Goals 168
      8.4 Overview 170
      8.5 Architecture 171
      8.6 Generic OS Services Block 171
      8.7 Multimedia and Graphics Services Block 177
      8.8 Connectivity Services Block 192
   9 The Comms Services Block 199
      9.1 Introduction 199
      9.2 Purpose 201
      9.3 Design Goals 204
      9.4 Overview 206
      9.5 Architecture 206
      9.6 Comms Framework 210
      9.7 Telephony Services 220
      9.8 Networking Services 230
      9.9 Short-link Services 245
   10 The Base Services Layer 255
      10.1 Introduction 255
      10.2 Purpose 255
      10.3 Design Goals 256
      10.4 Overview 257
      10.5 Architecture 258
      10.6 Component Collections 270
   11 The Kernel Services and Hardware Interface Layer 279
      11.1 Introduction 279
      11.2 Purpose 280
      11.3 Design Goals 281
      11.4 Overview 283
      11.5 EKA1 and EKA2 283
      11.6 Singleton Component Collections 284
      11.7 Kernel Architecture Block 285
      11.8 Kernel Architecture Component Collections 295
   12 The Java ME Subsystem 301
      12.1 Introduction 301
      12.2 Requirements of the Java ME Subsystem 302
      12.3 Design Goals for the Java ME Subsystem 302
      12.4 Evolution of Java on Symbian OS 303 x CONTENTS
      12.5 Architecture 306
      12.6 Component Collections 311
   13 Notes on the Evolution of Symbian OS 319
      13.1 The State of the Art 319
      13.2 Summary of Symbian OS v6 Releases 319
      13.3 Summary of Symbian OS v7 Releases 321
      13.4 Summary of Symbian OS v8 Releases 324
      13.5 Summary of Symbian OS v9 Releases 326
Part 3: Design Case Studies
   14 The Use of Object-oriented Design in Symbian OS 333
      14.1 Introduction 333
      14.2 Pioneering the Object Approach in Psion 334
      14.3 A Thoroughly Object-oriented Operating System 353
      15 Just Add Phone 367
      15.1 Introduction 367
      15.2 Anatomy of a Phone 367
      15.3 The Phone Operating System 368
      15.4 Telephony 378
      15.5 Messaging: It’s Different on a Phone 386
   16 One Size Does Not Fit All: The Radical User Interface Solution 397
      16.1 Introduction 397
      16.2 Background to the Eikon GUI 402
      16.3 Eikon Design Point 404
      16.4 The Device Family Strategy 410
      16.5 Quartz 416
      16.6 Pearl 417
      16.7 Nightingale 418
      16.8 How to Develop a World-class GUI 420
      16.9 Symbian OS User Interface Architecture 425
      16.10 Future Directions 426
   17 System Evolution and Renewal 429
      17.1 Introduction 429
      17.2 Design Lifetime 430
      17.3 Renewal in Symbian OS 434
      17.4 Evolution in the Kernel 436
      17.5 Telephony Evolution 440
      17.6 Sound and Vision Evolution 443 CONTENTS xi
      17.7 Defining the Skin 444
      17.8 Moving Towards Standard C++ 446
   18 Creative Zoo or Software Factory? 453
      18.1 Introduction 453
      18.2 The Software Problem 453
      18.3 Too Many Dragons 455
      18.4 Software Development Approaches 456
      18.5 What Making Software Is Really About 459



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