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• Table of Contents
MPEG-4 Book, The
By Fernando Pereira, Touradj Ebrahimi
Publisher: Prentice Hall PTR
Pub Date: July 10, 2002
ISBN: 0-13-061621-4
Pages: 896
Slots: 3.0
Copyright
IMSC Press Multimedia Series
Foreword
Preface
Organization of the Book
Acknowledgments
Abbreviations
Chapter 1. Context, Objectives, and Process
Section 1.1. MPEG-4 Objectives
Section 1.2. Formal Standardization Process
Section 1.3. MPEG Modus Operandi
Section 1.4. MPEG-4 Standard Organization
Section 1.5. MPEG-4 Schedule
Section 1.6. MPEG-4 Industry Forum
Section 1.7. Summary
Section 1.8. References
Chapter 2. MPEG-4 Overview
Section 2.1. Design Goals
Section 2.2. An End-to-End Walkthrough
Section 2.3. Terminal Architecture
Section 2.4. MPEG-4 Tools
Section 2.5. MPEG-4 and Other Multimedia Standards
Section 2.6. MPEG-4 Applications
Section 2.7. Summary
Section 2.8. References
Chapter 3. Object Description and Synchronization
Section 3.1. Object Descriptors: Entry Points to MPEG-4 Content
Section 3.2. Semantic Description and Access Management
Section 3.3. Timing Model and Synchronization of Streams
Section 3.4. Summary
Section 3.5. References
Chapter 4. BIFS: Scene Description
Section 4.1. Basics of BIFS
Section 4.2. Basic BIFS Features by Example
Section 4.3. Advanced BIFS Features
Section 4.4. A Peek Ahead on BIFS
Section 4.5. Profiles
Section 4.6. All BIFS Nodes
Section 4.7. Summary
Section 4.8. References
Chapter 5. MPEG-J: MPEG-4 and Java
Section 5.1. MPEG-J Architecture
Section 5.2. MPEG-J APIs
Section 5.3. Application Scenarios
Section 5.4. Reference Software
Section 5.5. Summary
Section 5.6. References
Chapter 6. Extensible MPEG-4 Textual Format
Section 6.1. Objectives
Section 6.2. Cross-Standard Interoperability
Section 6.3. XMT Two-Tier Architecture
Section 6.4. XMT - FORMAT
Section 6.5. XMT -A Format
Section 6.6. Summary
Section 6.7. References
Chapter 7. Transporting and Storing MPEG-4 Content
Section 7.1. Delivery Framework
Section 7.2. FlexMux Tool
Section 7.3. MPEG-4 File Format
Section 7.4. Transporting MPEG-4 over MPEG-2
Section 7.5. Transporting MPEG-4 over IP
Section 7.6. Summary
Section 7.7. References
Chapter 8. Natural Video Coding
Section 8.1. General Overview
Section 8.2. Coding of Rectangular Video Objects
Section 8.3. Coding of Arbitrarily Shaped Video Objects
Section 8.4. Scalable Video Coding
Section 8.5. Special Video Coding Tools
Section 8.6. Visual Texture Coding
Section 8.7. Summary
Section 8.8. References
Chapter 9. Visual SNHC Tools
Section 9.1. SNHC Overview
Section 9.2. Face and Body Animation
Section 9.3. 2D Mesh Coding
Section 9.4. 3D Mesh Coding
Section 9.5. View-Dependent Scalability
Section 9.6. Profiles and Levels
Section 9.7. Summary
Section 9.8. Acknowledgments
Section 9.9. References
Chapter 10. Speech Coding
Section 10.1. Introduction to Speech Coding
Section 10.2. Overview of MPEG-4 Speech Coders
Section 10.3. MPEG-4 CELP Coding
Section 10.4. MPEG-4 HVXC Coding
Section 10.5. Error Robustness
Section 10.6. Summary
Section 10.7. References
Chapter 11. General Audio Coding
Section 11.1. Introduction to Time/Frequency Audio Coding
Section 11.2. MPEG-2 Advanced Audio Coding
Section 11.3. MPEG-4 Additions to AAC
Section 11.4. MPEG-4 Scalable Audio Coding
Section 11.5. Introduction to Parametric Audio Coding
Section 11.6. MPEG-4 HILN Parametric Audio Coding
Section 11.7. Summary
Section 11.8. Acknowledgments
Section 11.9. References
Chapter 12. SNHC Audio and Audio Composition
Section 12.1. Synthetic-Natural Hybrid Coding of Audio
Section 12.2. Structured Audio Coding
Section 12.3. Text-to-Speech Interface
Section 12.4. Audio Composition
Section 12.5. Summary
Section 12.6. References
Chapter 13. Profiling and Conformance: Approach and Overview
Section 13.1. Profiling and Conformance: Goals and Principles
Section 13.2. Profiling Policy and Version Management
Section 13.3. Overview of Profiles in MPEG-4
Section 13.4. Summary
Section 13.5. Acknowledgements
Section 13.6. References
Chapter 14. Implementing the Standard: The Reference Software
Section 14.1. Reference Software Modules
Section 14.2. Systems Reference Software
Section 14.3. MPEG-4 Player Architecture
Section 14.4. Scene Graph
Section 14.5. PROTO s
Section 14.6. Synchronization
Section 14.7. Object Descriptors
Section 14.8. Plug-Ins
Section 14.9. 2D Compositor
Section 14.10. 3D Compositor
Section 14.11. Summary
Section 14.12. References
Chapter 15. Video Testing for Validation
Section 15.1. General Aspects
Section 15.2. Test Methods
Section 15.3. Error-Resilience Test
Section 15.4. Content-Based Coding Test
Section 15.5. Coding Efficiency for Low and Medium Bit-Rate Test
Section 15.6. Advanced Real-Time Simple Profile Test
Section 15.7. Summary
Section 15.8. References
Chapter 16. Audio Testing for Validation
Section 16.1. General Aspects
Section 16.2. Test Methods
Section 16.3. Narrowband Digital Audio Broadcasting Test
Section 16.4. Audio on the Internet Test
Section 16.5. Speech Communication Test
Section 16.6. Version 2 Coding Efficiency Test
Section 16.7. Version 2 Error-Robustness Test
Section 16.8. Summary
Section 16.9. References
Appendix A. Levels for Visual Profiles
Section A.1. Video Buffering Verifier Mechanism
Section A.2. Definition of Levels for Video Profiles
Section A.3. Definition of Levels for Synthetic Profiles
Section A.4. Definition of Levels for Synthetic and Natural Hybrid Profiles
Section A.5. References
Appendix B. Levels for Audio Profiles
Section B.1. Complexity Units
Section B.2. Definition of Levels for Audio Profiles
Section B.3. References
Appendix C. Levels for Graphics Profiles
Section C.1. Simple 2D Profile
Section C.2. Simple 2D + Text Profile
Section C.3. Core 2D Profile
Section C.4. Advanced 2D Profile
Section C.5. References
Appendix D. Levels for Scene Graph Profiles
Section D.1. Simple 2D Profile
Section D.2. Audio Profile
Section D.3. 3D Audio Profile
Section D.4. Basic 2D Profile
Section D.5. Core 2D Profile
Section D.6. Advanced 2D Profile
Section D.7. Main 2D Profile
Section D.8. References
Appendix E. MPEG-J Code Samples
Section E.1. Scene APIs
Section E.2. Resource and Decoder APIs
Section E.3. Network APIs
Section E.4. Section Filtering APIs
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